![]() ![]() Wondrous item, legendary (requires attunement) Additionally, when you hit with a melee attack using this weapon, it deals and extra 1d8 force damage to you and the target. ![]() While wielding this sword, you gain a +1 bonus to weapon attack and damage rolls with this magic weapon and a +1 bonus to AC. Once you've used this ability you cannot use it again untill you complete a short rest. While attuned to the cauldron, you can use your action to choose one creature within 30 feet that you can see, until the end of that creature's next turn if it is reduced to 0 hit points but not killed outright, it drops to 1 hit point instead and has disadvantage on attack rolls until the beginning of its next turn. Once per turn, if you move at least 20 feet straight toward a creature and then hit it with a melee weapon attack on the same turn, that target must succeed on a DC 15 Strength saving throw or take 1d10 + your Strength modifier bludgeoning damage and be knocked prone, you can then make one melee weapon attack against it as a bonus action. Additionally, the armor allows you to perform a special combat maneuver. While wearing this armor, you gain a +1 bonus to melee weapon attack and damage rolls, and a +1 bonus to AC. Brawler's PlateĪrmor (plate), very rare (requires attunement) On a failed save, the target deals only half damage with weapon attacks that use Strength until the end of its next turn. When you hit with an attack using this weapon, the target must succeed on a DC 14 Constitution saving throw. Weapon (any sickle), uncommon (requires attunement) On a 1, one of the illusory duplicates created is a full grown clone inhabited by an evil aligned soul, and tries to take your place. ![]() When the mirror image spell is cast from this item, roll a d20. This weapon is cursed, and attuning to it curses you until you are targeted by the remove curse spell or similar magic. Once you have used this ability you cannot use it again until you finish a long rest.Ĭurse. When you cast mirror image this way, it creates five illusory duplicates. While holding this weapon, you gain a +1 bonus to attack and damage rolls made with this magic weapon.Īdditionally, as a bonus action, you may cast the mirror image spell. Weapon (any sword), rare (requires attunement) While wearing these bracers, you gain a +1 bonus to melee weapon attack and damage rolls, and a +1 bonus to AC, while you are unarmed.Īdditionally, while wearing these bracers, damage done by unarmed strikes you make are increased by one die step and their damage type becomes slashing. Wondrous item, rare (requires attunement) As long as you remain cursed, you are unwilling to part with the item, keeping it within reach at all times. This item is cursed, and attuning to it curses you until you are targeted by the remove curse spell or similar magic. The creature takes 1d4 force damage + additional force damage equal to the level of the spell.Ĭurse. The dart hits the creature that cast the spell. While wearing the ankh, when a spell of 1st level or higher is cast within a 15-foot radius of you, the ankh creates a glowing dart of force. Wondrous item, very rare (requires attunement) This bonus is in addition to the shield's normal bonus.Īdditionally, while holding this shield, whenever you take the Attack action on your turn to make a melee weapon attack, you can make one additional attack. While holding this shield, you gain an additional +2 bonus to AC. Accorder's ShieldĪrmor (shield), very rare (requires attunement) While attuned to the item, when you cast a spell of 1st level or higher, you regain a number of hit points equal to the spell's level + 1.Īdditionally, you can speak the command word as an action and take 2d8 necrotic damage to cast magic missile as a 3rd level spell. ![]() Wondrous item, rare (requires attunement by a spellcaster) ![]()
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